Where is solitude jail skyrim
A table is in front with a bucket of potatoes underneath. On the table are three seared slaughterfish steaks, a leek , a cabbage , two potatoes, a garlic bulb, three loaves of bread and a sliced eidar cheese.
To the left of the oven are two wall shelves holding three loaves of bread, two potatoes and a sliced eidar cheese, with two bunches of dried elves ear , a garlic braid and a bunch of dried frost mirriam hanging above them. To the left is another stack of food barrels. In front of these is the third table and three chairs, with three pieces of cooked beef, two pieces of bread and three empty wine bottles on top the table.
Opposite the stairs is an unlocked metal gate with a storeroom behind containing sixteen weapon racks on the walls holding many Imperial sword, and at the end is a small unit holding an Imperial helmet, an Imperial light helmet , an Imperial cuirass , a pairs of Imperial bracers , three potions of minor healing, a potion of minor magicka, and a potion of minor stamina.
Beside the unit is a pair of Imperial boots on one side and a pair of Imperial light boots and an Imperial shield on the other. A second Imperial shield is against the left-hand wall. To the left at the bottom of the stairs are the sleeping quarters with a round wooden table with a copy of the Light Armor skill book The Rear Guard on top.
There are a total of nine single owned beds all coming out from the north and south walls with five end tables between them, mostly empty, but one has a bottle of wine and a bottle of alto wine on top. There are two pairs of iron boots and two pairs of Imperial boots beside some of the beds and three Imperial helmets and a bottle of wine on shelves above some of the beds.
The stairs descending to the south lead down to a door to Castle Dour Dungeon. The dungeon is located in the basement of Castle Dour and is circular, and serves as Solitude's jail , where you will be sent if you choose to be jailed to pay for any crimes committed in Haafingar. Entering the jail from the Castle above, brings you to a passage that leads onto a balcony above the lowest level where the cell are located.
There is a small set of shelves on your left holding some ruined books and a common book. There are several hanging moss growing from the walls and ceiling in the dungeon. The balcony circles the rooms below.
There are wide pillars at regular intervals around the balcony with a passage either in front or behind. There are many food sacks and barrels against the rear walls with a large coin purse on top of one at the start with a sprig of snowberries on the left. To the north is an unlocked door leading into a guards' rest area, with a small coin purse on a shelving unit and various low-value items scattered about.
Beyond this are some chairs and an oven in the outer wall. Beyond this is an end table with a common book on top. To the west is a door leading to a torture chamber. Beyond this is a dresser against the outer wall containing clothes with a banded iron cuirass on top. Next to this are three wall shelves holding a troll skull , some ruined books and four common books. To the south is another door leading to another room. Past this door is a passage leading to stairs descending to the lower level with many barrels, sacks and crates against the walls.
At the bottom of the stairs are some wall shelves opposite holding clutter. The passage continues to the west with a square table on the left holding a baked potato and beyond that is a set of shelves against the northeast wall holding two common books and a leveled potion of healing.
The passage turns to the west here and farther along, against the north wall is a set of shelves holding a pair of iron gauntlets , an iron cuirass and a bottle of wine with a pair of hide boots beside it. The passage leads around to the passage in front of the cells which are all level-locked, except the one you will be sent to if you are imprisoned, which will always be adept-locked. It contains a hay pile, a bucket containing a lockpick in the northwestern corner, a square wooden table and two chairs in the northeastern corner and by the southeast corner there is some crumbling mortar that can be activated to escape.
Note that activating the crumbling wall will alert nearby guards , and cause the nearest one to investigate your cell, so make your way out quickly. Anyway just get your chests and leave. Lockpicking: This is even harder as you will have to pick the lock and won't have a key. If you've never been here before and your chest is still locked then you'll probably break your lockpick.
Anyway you can escape but without your things. Taunting: If you like illusion magic you can fail at picking your cell door and the guard will attack. Use calm or ice form and you can leave him there. Like x 1. Bryling can frequently be seen with Falk Firebeard, the steward of Solitude.
These types of relationships are forbidden, hence why they keep it a secret. Should the player finish the Civil War, however, Firebeard will make the relationship known to others and attempt to step down as steward. During the " Lights Out " quest, players are tasked with extinguishing the Solitude Lighthouse's flame to help Jaree-Ra and his crew rob the ship.
Besides the consequences of having the ship crash on the coast, extinguishing the lighthouse should also result in someone noticing and relighting the flame. Except that doesn't happen. Well after the quest is finished, not a single person from Solitude will attempt to relight the lighthouse. No one will even mention it's out, either. Even if the player lights it back up with torches once the quest is over, the light will still be extinguished when looked at from a distance.
While players are in the presence of Sheogorath in "The Mind of Madness," the mad prince might mention a certain King Lysandus and his ghost. For veteran Elder Scrolls players, this name might sound familiar. In Daggerfall , players are sent on an important mission from Emperor Uriel Septim VII to uncover the paranormal activity occurring throughout Daggerfall.
It turns out that King Lysandus, the former king of Daggerfall, was murdered. As a result, his ghost—along with his spectral army—have invaded the province looking for vengeance. Players avenge the king and lay his soul to rest. It seems that Sheogorath isn't aware that this was resolved well over an era ago.
Side Quest 3 Answers Where can I find a soul trap weapon? Side Quest 5 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: Luiman04 Luiman04 9 years ago 3 It should be in a chest around somewhere in the dungeon. Discovered a bounty glitch huge bounty for no reason. Weapon attack range.
Where did the Dragonborn come from? Is there a Magicka equivilant to Sleeping Tree Sap?
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