Should i get mlb 2k11




















Write a Review. Positive: 7 out of Mixed: 2 out of Negative: 3 out of MLB 2k11 may not of undergone an entire facelift from last year's game, however, for this reason I find it to be one of the top games MLB 2k11 may not of undergone an entire facelift from last year's game, however, for this reason I find it to be one of the top games currently on shelves. The new Dynamic Player Ratings will give the player a greater feel for the game for the game will be in tune with what trends are occurring in the MLB Season.

Gameplay itself has also become much more realistic. No longer can you paint the strike zone with a pitcher who's rating is poor, and bullpen pitchers cannot go through extremely long outings to close a game. The only drawback a slight one is that the commentary is not emotional and exciting enough.

All things considered, this game continues to improve and make great strides to make improvements. This game is not perfect, but it is great, and worth all the money and hours you invest in it. First of all, lets clear something up. Yes there are two baseball games available for the xbox , the other being The Bigs 2 also made by First of all, lets clear something up.

Yes there are two baseball games available for the xbox , the other being The Bigs 2 also made by 2KSports. Thought the two couldn't be more different. The Bigs 2 offers baseball fans a very easy arcade version of the sport, where as MLB2K11 offers fans of the sport the perfect version of baseball, how it should be made. I'll be honest with you, if your a baseball fan and I know there not many here in the UK and I am, this is the best baseball game ever made for the xbox and at present the only baseball game you'll need.

Lets get to the nitty gritty. I'll be brief here. There are no arcade elements in this great game thankfully, pitching is easy and brilliant, batting is again brilliant, fielding is very well done and easy to do, the graphics are sublime, all the 30 MLB stadiums have been beautifully recreated to make you think your actually there.

The players are ok graphically, nothing like fifa, but then you have thousands more players in baseball than football. In short if you like baseball and your an xbox owner then this is for you. An absolute must buy. Happy gaming!!! Same exact thing, but just recolored from blue-ish to yellow on the main menu. Bad online gaming also makes this game a very average game this year for Baseball fans … Expand. For me, the My Player mode seals the deal.

It's fun, not nearly as aggravating as NBA 2K11's. Pitching is a blast. My experience so far is a bit short and mixed. Started with an online match with a relative overseas and it was Pitching is a blast. Started with an online match with a relative overseas and it was unplayable, we quit after 3 innings. Within my first 10 or so minor league games, I was able to average roughly 1, skill points per game, and I advanced to the majors within about six hours playtime.

This may sound relatively short for newcomers to the series, but when compared to the hour time investment to get to the majors in MLB 2K10 , this was definitely a welcomed addition.

For those looking for a more simulation-style experience with this mode, I suggest cranking up the difficulty level if you would like to stay in the minors for a while.

Even so, the fact remains that it is a heck of a lot of fun to play around with, and it will keep most sports gamers busy for months. This is hands down one of the most enjoyable career modes I have ever played in a sports game.

The dynasty interface is incredibly streamlined, making the navigation of any aspects of your virtual MLB season a breeze. One major addition to the mode this year deals with how injuries are handled. The old injury system has been replaced this season with a progressive injury system.

In addition to long-term injuries, players will now experience smaller injuries, like an an elbow bruise, that will initially require something like three days to heal. The game gives you a choice of whether or not you want to rest this player for a few days, place him on the DL or have him play through the injury. If the latter is chosen, you risk the chance of injuring the player even further, or possibly even causing him to have a chronic injury that keeps popping up during the season.

In theory this new injury system sounds like a phenomenal addition that can change the way injuries are handled in a video game. The problem is that in execution, the number of injuries you will experience on a weekly basis in your franchise is downright ridiculous. It does not matter whether or not you are simulating games or playing them, at least one player on my team was getting injured per week during the franchise I played for this review.

Out of these injured players, many developed additional injuries as the year progressed. On top of that, these additional injuries were usually completely separate from the initial injuries they sustained and subsequently had to be put on the DL for. With each month of my franchise that passed, the injuries continued to pile up. At one point, I even found myself with six of my starting position players sidelined with plus day injuries before I hit the All-Star break.

I'm not really sure if this is a bug, but I definitely think there is some type of tuning issue that 2K might need to work out via a patch. There is also an injury frequency slider that is worth checking out to see if that helps. Simply put, injuries definitely happen during the course of a game schedule, but the consistency with which players drop in MLB 2K11 is just not realistic. And one big issue caused by the rash of injuries in Franchise mode is some very poor CPU lineup management.

When I decided to let the CPU automatically adjust my lineups for these injuries, the results were mind bending. It does not take Buster Olney to tell you how unrealistic this move is. Sadly, as more of my players were felled by the injury bug, the stranger the lineup decisions became when the CPU auto-organized my lineup. However, the major bug in Franchise mode is that players do not fatigue as the season progresses. Or, to be more clear, if you play out every game, stamina does not play a part in your franchise.

You can pitch Justin Verlander every game, and he will always start it with percent stamina. But if you simulate games, then the stamina works correctly, and players tire accordingly. While this can be an incredibly cheesy way to play the game, a little user restraint should minimize the problem until it hopefully gets patched. It is also worth noting that player progression seems to work well, and it was very rewarding watching a youngster like Casper Wells develop into a decently rated MLB player by the end of my first season.

Older players regress at a fairly steady clip, and chronic injuries will carry over from year to year in a franchise and potentially affect overall ratings.

Simulation stats seem spot on, with only home run totals seeming low. In the two years of simulating I managed to complete, the most home runs hit in a single season was 34 by Miguel Cabrera. I did not notice any franchise-breaking statistical bugs or oddities in my time with the game mode either. Outside of a couple issues mentioned previously, Franchise mode in MLB 2K11 is one of the best in the business.

I enjoyed every hour I put into my budding Tigers dynasty, and I even enjoyed the revamped injury system until it decimated my team like a plague of locusts decimates a farmer's crops. Hopefully a patch is released soon to deal with the current problems in Franchise mode, and once it potentially becomes available I can see myself spending countless hours with this mode.

Final Thoughts My Player mode and Franchise mode are definite high points in MLB 2K11 , and they should make this game a must-buy for those who are hardcore fans of those modes. I enjoyed both of these modes so much during my review period with the game that it makes it far easier to look past some of the graphical deficiencies and gameplay quirks that I've spoken about in my past articles.

Look for my formal review of MLB 2K11 tomorrow, along with my score of the game. Major League Baseball 2K11 Videos. Member Comments. On the bright side, most people that are going to want to get deep into a franchise mode are going to restrain themselves from abusing the faulty fatigue logic.

Chances are that if you are serious enough to want to play games, you are going to manager your roster and give rest days to players in order to have realistic of AB's and IP's for your players. If you hit the ball into the giant soda bottle, it's 10 runs. If you hit it into the giant glove, it's 10 outs. Or not. A handful of minor refinements combine to make the diamond action more realistic in MLB 2K At-bats have been tweaked in subtle ways to provide more authentic pitcher-batter showdowns.

It's easier to read pitches this year in the batter's box. AI pitchers are more authentic and can't paint corners as robotically as they did last year. In other words, they throw more balls. As a result, you can work counts effectively, fight off tough pitches, and hang in there for walks. Running on the basepaths is also more accurate now. Last year, it was pretty much impossible to steal bases, or even move ahead on a hit and run without nailing a solid single or better.

Now, it's still tough, but it's at least possible to swipe a bag every so often if you get a great jump. Pitching pretty much stays the course. Twirling and twisting the right stick to throw different pitches remains as accurate and innovative as ever. Pitchers respond a little more dramatically to pressure now, though, as the gamepad throbs and the cursor shakes with runners on. At times, this is a bit much, as when you see an experienced World Series winner like Josh Beckett practically having a nervous breakdown on the rubber after giving up a homer and a double in the first inning of a game in April.

Fielding has been improved in a few noteworthy ways. A new fielding meter tracks how long you press a button or move the right stick when making throws. It works extremely well for the most part, giving you a good sense of how hard you need to make tosses to nail runners.

The meter also nicely reflects fielding skills; the Gold Glove types have huge green sweet spots on the meter that make it easy to fire frozen ropes, while clumsier sorts have green blips that are just about impossible to perfectly nail.

This can cause a few problems in My Player, because rookies start with overly harsh fielder ratings that can cause you to push the meter into the red and wind up throwing like Chuck Knoblauch for a good while in AA. Speed in the field has been turned down a couple of notches, and animations have been smoothed out to eliminate the impossibly awkward, Cirque du Soleil-style catches common in MLB 2K There are slight hitches to some motions, but everything still looks more realistic than it did last year, from snagging routine fly balls to runners plowing into second basemen to stave off double plays.

It turns out the Pirates are still in the majors. Numbers appear accurate across the board, with innings rolling out in authentic ways and free of the crazy offensive explosions that made the 2K baseball series less than credible in its earlier years. Dynamic player ratings based on performances in the real major leagues have been added to the mix this time around. Now, if someone goes on a hot streak in the real world, his ratings go up in the game.

If someone gets cold in the real world, his ratings drop in the game.



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