Which hellraiser cenobite are you




















There is nothing wrong with returning time and again to the movies we love. There is power in facing and overcoming these fears and finding comfort in that. The solace found in the familiar is good for us, but it also ceases to hold the same kind of power when we are lulled rather than disturbed.

Horror is a call to examination and to action. Comfort rarely stirs us to either. Wes Craven was particularly articulate on these points. He believed that the first thing the audience should be afraid of is the filmmaker. In other words, we should be uncertain of where they will take us and what dangers they will confront us with.

It is a lesson he learned from Alfred Hitchcock in Psycho , who caught the audience off guard by killing off a star less than halfway through the film. Craven recognized the power that the genre had to tell stories in an entertaining way that could tap into the conscience for social change. It has never bothered me that non-horror fans are critical of the genre. It is perfectly understandable to be repelled by violence and monsters. I find it funny when they are surprised by how well-adjusted, compassionate, and empathetic horror fans tend to be.

The value of horror is an age-old argument dating back to debates between Plato and Aristotle. Plato felt that the violence and horror on display in the amphitheaters of Athens were bad for society, while Aristotle argued for the value of catharsis.

My concern now, however, is that all too often the Platonic argument is rising not only from outside the so-called horror community, but from within it.

This is my main reason for writing this article. In it, the Blind Man, the extreme villain from the first film, appeared to be presented as the hero of the sequel. The discourse was savage on both sides. It was instructive, however, in bringing to light an important question: is there a line to be crossed? Pain and pleasure come equally to you and you know your place very well. When it comes to matching you with someone, there is no one equal.

You have a past that is both of high respect, but also deep mystery. You're well liked by your peers and you have a strong sense of purpose. To properly carry out deeds out, you must first hear a person's confession. A master of medicine, you found a profession of working with the mentally unstable.

You used your ability with your obsession to unlock the secrets of the cenobites and hell itself, by using your own patients as subjects. You would have them be experiments to try to decode the unknown world of hell. People can be cruel and play games with you, making you grow sick of getting in the middle. Your role as a cenobite had come a high cost, but you were rewarded for your trouble. You were key in carrying the legacy of the Lament Configuration through the ages and saw everything through to the very end.

You're very close with your family, especially your closest sibling in age. You find you have similar career interests and that you would go to hell and back for them.

You were chosen to be Cenobites because you happened to be in the wrong place at the right time but as usual you made it work together. At one time you were extremely confused, manipulated and could not dream. This problem drove you to becoming Pinhead's pawn. You know smoking is a bad habit, even as a member of the Order of the Gash it was one you just could not break.

You found yourself drawn to clubs and unkind people that dwell within. Through everything you long for all your dreams to come true. Which Cenobite Are You? Created by Andrew Burleson. Although never expounded upon by their writers with any definite clarity, the philosophy held by Hell and its god Leviathan is depicted as a militant belief in "order" that finds the humanistic aspects of flesh to be a hindrance or obstacle to it; apparently, suffering is viewed as having a cosmic, universal truth and importance to this order, and the Cenobites' concepts of pleasure and application of it through torture are seen as bringing order to the flesh.

The conflict between Leviathan and its enemies are manifested at times as war, propaganda campaigns, or by individual victories characterized by obtaining new victims. The physical compositions of the Cenobites gives them each a number of unique abilities, but there are a few traits common or standard to all.

When summoned, they seem to be able to decide exactly when, where, and by what means they will appear. In Hellraiser , the Cenobites appeared immediately in the hospital room, where Kirsty called them in forms of light or electrical energy. Later, they appeared from the darkness of the attic when she led them to their quarry.

In Hellbound: Hellraiser II , when the configuration was solved, they caused the rooms they manifested in to take on the stonework and cyclopean properties of their native realm, the Labyrinth. They all appear to be telekinetic to a degree, able to control the hooked chains that are their trademark weapon of choice, as well as snatch small objects at a distance as Angelique recovered the box in Hellraiser: Bloodline.

Though not entirely confirmed, they seem to be able to summon forth their chains from any nearby shadows. They each seem to possess great strength, heightened resistance to damage, and some degree of supernatural empathy.

They also tend to be patient, logical, and discerning. Individual abilities vary widely. In the two earlier movies, there was little difference among them until the Dr.

Channard Cenobite was created, presenting the ability to generate customized tentacles and spears. However, he seemed to represent an element of the shifting powers of the Labyrinth. His human side suggests that he is no longer bound by the rules governing the other Cenobites suggesting others among them might have such power. He can telekinetically control vast areas, transmute matter, create and control fire pyrokinesis , and animate objects. So enjoy our ranking of all the Cenobites from across the Hellraiser franchise.

What even is this? This looks exactly how teen edgelords would design Pinhead, pushing everything to the extreme to the point it falls off the mountain of fear and into the dreaded valley of goofiness. Bound 2? It was a graveyard smash! Best monster movies. Bound is what happens when a scriptwriter forgets to remove a Cenobite placeholder from their draft screenplay. Bound 2 is what happens when that same screenwriter cared so little about forgetting to remove that placeholder that they rip off their own lazy design.

Barbie ranks higher than Bound on this list despite essentially being exactly the same design because of his name. The only Stitch this page recognises is the one who hangs out with Lilo in Hawaii. I still like her more than Bound though…. Best ghost movies.



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